Graduate of Staffordshire University beginning to enter the creative industry, focused primarily on environment art but experience with QA testing and animation. Since graduating from University, I have continued to be proactive in developing my skills further, learning through discourse with others and online research. But most importantly through consistent work being uploaded to my Artstation portfolio; evaluating my strengths and weaknesses to understand how to improve and build on with the next piece.
As of right now, I am looking to begin my first steps towards my place within a studio a Junior level.
Feel free to message me directly or contact me through my email even if for a quick chat.
Able to relocate.
More than capable to work remotely.
- Asset creation and texturing from concept to final bearing mind to balancing optimisation and visual quality..
- Scene composition with consideration to lighting and storytelling, modular workflows and blocking.
- Authoring procedural (PBR) materials within Designer and advanced shader creation inside of a real-time game engine.