Graduate of Staffordshire University beginning to enter the creative industry, focused primarily on 3D game art covering a range of topics from asset production through to lighting and composition but with experience in QA testing and hard surface rigging and animation.
You will find me more frequently posting work through my blog as I aim to lay out clearly my workflows and production on the off chance it could help anyone else.
I am beginning to look into proceduralism with Houdini as the next step in my career as I find the possibilities that are coming with this next step in game art incredible.
As of right now, I am looking to begin my first steps towards my place within a studio at a Junior level. Below you can find my CV bar any personal details.
Feel free to message me via my LinkedIn or Portfolio messenger on opportunities or even for a quick chat.
Able to relocate.
More than capable to work remotely.