*I'm using Artstation Plus to blog my work so please look there to see me discuss pretty much anything relevant.
Graduate of Staffordshire University beginning to enter the creative industry, focused primarily on environment art but experience with QA testing and animation. Since graduating from University, I have continued to be proactive in developing my skills further, learning through discourse with others and online research. But most importantly through consistent work being uploaded to my Artstation portfolio; evaluating my strengths and weaknesses to understand how to improve and build on with the next piece.
As of right now, I am looking to begin my first steps towards my place within a studio.
Feel free to message me directly or contact me through my email even if for a quick chat.
Able to relocate.
More than capable to work remotely.
- Asset creation and texturing from concept to final bearing mind to texel density, polycount, and efficient UV unwrapping.
- Scene composition with consideration to lighting and storytelling.
- Authoring procedural materials within Designer and advanced shader creation inside of Unreal Engine.
Production of individual 3d assets, texturing and material work for clients to compliment environment pieces with an adherence to realistic style and design.
Some work I completed is visible via my Sketchfab account: https://sketchfab.com/KnightFallows.