Procedural Substance Designer Materials #1

Materials created for my Dishonored Corridor authored entirely in Designer. On average each material took around 8 hours to create as I got use to the software.

Some images were taken off of sights like Textures.com and then edited in Photoshop to reduce uneeded details. This includes a wood alpha used to get the wood details in the planks, and some dirt grunges for the wallpaper.

- Plaster Wall -

- Plaster Wall -

- Wood Planks -

- Wood Planks -

- Wallpaper -

- Wallpaper -

Utilised two sourced textures for grayscaled-grunge maps in the Base Colour. Both textures where cleaned up in Photoshop before usage in Designer.

Utilised two sourced textures for grayscaled-grunge maps in the Base Colour. Both textures where cleaned up in Photoshop before usage in Designer.

Minor textures such as the Glossy Paint: made in Designer w/ exposed parameters for use in Painter on assets.

Minor textures such as the Glossy Paint: made in Designer w/ exposed parameters for use in Painter on assets.

- Brick -

- Brick -

The material within the Unreal Engine with POM.

The material within the Unreal Engine with POM.