I'm calling this piece finished as the intention around it was to do something small that I could focus on understanding trim sheets and POM a bit better before I make the move on my next big environment piece.
The biggest resource for leaning Parallax at least in Unreal was this video which explains a lot of the process: https://youtu.be/vwR0pDPKzeQ which is a definite recommendation.
POM in action for the console on the container extruding from the prop.