Corridor Scene (Dishonored-Inspired)

See Breakdown here:

An environment I have been working on for the past few months. The original reference is a location from Dishonoured 2 but I wasn't aiming to duplicate it exactly but more as a jumping-off point to explore material/prop work and lighting while intentionally keeping things minimalist.

I feel I've come a long way with this project and learned a lot continuing on from my Masters so I am happy with the results.