Moving into the propping part of the environment now. It was important to ensure my own props meshed well with the Quixel props and I think for the most part they do, at least from a short distance.
The plan is to work big - to - small with the main props first, then working down through to debris and decals.
Some textures like the wall on the immediate right and left sides need tweaking to get the dirt a bit more popping .
Lighting needs some extra work to get the general dark recesses a bit more brighter.